To top it off, SM64DS actually does have controls that let you run without holding a button.
#Super mario 64 ds rom touch to start full
Every Wii U comes with a GamePad which has two built in analog sticks, and I still have to hold a button to run and still don't have full analog control? That's absolutely more archaic than SM64DS. Especially because at least SM64DS had the excuse of being on a system that had only a d-pad. And I actually did complain about that when the game came out because it's utter lunacy, but that was the golden game at the time and of course I got jumped on for daring to criticize.īut when it's a port of an old DS game, now it's suddenly okay to point out that having to hold a button to run is "archaic" and everyone's cool with it.
Granted this game was a launch title so DS technology was still very much in its infancy, and given what they had to work with Nintendo did a very good job, but having access to both the N64 and DS version of the game on the Wii U Virtual Console only highlights just how different they are in practice.